[solved] recent mythmusic commits - high CPU load on FE

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paulh
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Re: recent mythmusic commits - high CPU load on FE

Post by paulh »

Try updating once more I think I've got it beat this time :)

You may need to rescan to sort the albumart out. If that doesn't work there is a button on the general settings page to reset the music tables so you can do a clean rescan.
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warpme
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Re: recent mythmusic commits - high CPU load on FE

Post by warpme »

Paul,
I compiled current master. Works like charm!
Perfect work.
Thx!

And I can resist to ask this: do You have plans to add graphic equalizer to MythMusic?
I can imagine stepped approach, where in first steep it might be set of few equalizer presets which user can apply to each song by selecting preset from playback UI menu.
Such presets can be stored in DB as name-params tupple, where params can be i.e. series of 10 digits representing 10-band equalizer levels.
In second steep there might be UI editor for presets....
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paulh
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Re: recent mythmusic commits - high CPU load on FE

Post by paulh »

Glad things are fixed for you [WHITE SMILING FACE]

Do you see a big difference between the tree view and gallery view?

A graphic equaliser is probably beyond my skill level unless I can find some example code. The UI side is no problem but I wouldn't know how to process the audio.
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warpme
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Re: recent mythmusic commits - high CPU load on FE

Post by warpme »

Paul,
Maybe thing is simpler that we think: http://ffmpeg.org/ffmpeg-filters.html#Examples-17
JYA probably will have some low-level (ffmpeg) implementation/glue ideas and I think he will also (being audiophile) enjoy functionality :-)
br
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